We use a selection of Skills that help to minimize any threats to your survivability, so you can spend as much time spamming lances as humanly possible. Bone Storm gives us a reliable source of Barrier to make the most out of our Fortified status, as well as additional Damage Reduction.īlood Lance Necromancer has a very simple game plan: Fire as many lances into packs of enemies as fast as physically possible.Corpse Tendrils is the best total CC option in the game and also spawns a ton of Blood Orbs to trigger various benefits.Decrepify Slows, reduces incoming damage, Stuns and reduces our Cooldowns via Lucky Hit mechanics.It's used as a quick applicator of Overpower Damage against groups and single targets. Blood Mist is our get out of jail free card and a great mobility option later on with specific Aspects.A Rank 1 Blood Lance does the same Overpower Damage as a Rank 5 Blood Lance. Overpower does NOT scale with the Skill Damage by putting additional Ranks into the Skill.This also applies to our Overpower Damage! Blood Lance pierces through targets, applying its damage every time it hits a new enemy, to all Lanced enemies.Hemorrhage has incredibly high Essence generation due to its bonus Attack Speed and allows us to spawn a ton of Blood Orbs to trigger various benefits. Requires you to manually cast Decrepify, which you should already do in higher Nightmare Dungeons. Caged Heart of Revenge - Fanstastic option to swap in over the Decrepit, when you need more survivability.Caged Heart of the Malignant Pact - Great early game option that helps with Essence maintenance as well as survivability and overall damage output. In the early game it also casts Corpse Explosion for extra damage and Essence generation. Caged Heart of the Sacrilegious - Procs Corpse Tendrils once every 6 seconds on Close Corpses, without using your Cooldown.Caged Heart of the Decrepit Aura - Maintains a permanent Decrepify aura that applies to monsters within a Close range, without needing to use the Skill yourself.
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